![Post Post](./styles/hermes/imageset/icon_topic_latest.gif)
Combining CGI and Hand-Drawn artwork
Hi, guys - I'd like to ask your opinions on something: I'm trying to work out the best way to combine the two disciplines of CGI and hand-drawn art and wondered if anyone else has tried it out or could point me in the direction of any artists who have succeeded?
(I don't mean post-render touch-up art - I mean a true combination of the styles in a way that actually works so that we'd get, say a hand-drawn face with a CGI background - or vice versa - in the same panel where the styles don't clash violently.)
As you will see from my work I seriously looooove my CGI programmes but even in the best CGI I feel that there can be an inherrent lack of dynamic movement or "drama" (for want of a better term) which can only be brought out well in the traditional comic book art style by use of the usual tricks of that trade.
I tried working with traditional pencils/inks and colours but the black line seems, to my eyes at least, to be too intrusive in a frame where all the other colours are multi-shades or at least not areas of solid monochrome.
So I did away with the black line and painted some figures against CGI backgrounds which was better but there's still something missing here - maybe it's the roughness of the painted figure against the smoothness of the CGI?
Its one of these wierd dichotomies that the closer CGI gets to depicting photo-real images the more we see the bad areas yet we seem to make a mental allowance for this when viewing traditional hand-drawn comics and so even bad art can still be extremely dynamic in a way that CGI can't.
maybe I'm looking for something that doesn't exist but I hope not - I haven't been at this gig nearly as long as some you you guys have and I'm sure it's something which will have come up before now - anyone care to enlighten this newbie?