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A 'HACK' TO INCREASE POSER'S MEMORY POTENTIAL ?
http://www.hipcomix.com/forums/viewtopic.php?f=8&t=9072936
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Author:  Timo [ Thu Jul 13, 2006 6:50 pm ]
Post subject:  A 'HACK' TO INCREASE POSER'S MEMORY POTENTIAL ?

this thread really got my attention over at the
renderosity forums:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2653039

it's really an incredible discussion about how to hack poser so that it wiil recognize and use much
larger quantities of memory...
they even have screenshots showing it working in
windows xp task manager.

i have two copies of p-6 and am thinking seriously about doing this thing.

any ideas or opinions from the graphic masters of hip ?

my rendering system is a hp amd64x2 3800 with 3 gigs of ram...

i only use it for poser...i do all my postwork on another older system loaded with postwork stuff.

for my larger scenes i have always relied on lots of
layers and stuff, but this super-poser sounds very
interesting...

Author:  Uroboros [ Fri Jul 14, 2006 1:42 pm ]
Post subject: 

I saw that too, but I'm not ready to make the jump with it just yet; I'm worried it would make the system less stable; as part of the discussion, someone mentioned that it can screw up the graphic apriture allocation, but I couldn't determine if this holds try for only AGP or PCI-X graphics cards. I may try it on my Windows x64 machine, though, as it looks a lot simpler to do in it.

Speaking of Poser improvements...Service Release 3 just came out, and I heard it made FireFly a heck of a lot more stable under larger renders (adaptive bucket sizes and shadow mapping works better). Some users reported a nice boost in rendering speed, as well. I may see how this does before I mess with the memory settings.

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